Object In Sequence Diagram

Sequence Diagrams

A sequence diagram is a form of interaction diagram which shows objects as lifelines running down the page, with their interactions over time represented as messages drawn as arrows from the source lifeline to the target lifeline. Sequence diagrams are good at showing which objects communicate with which other objects; and what messages trigger those communications. Sequence diagrams are not intended for showing complex procedural logic.

  • The sequence diagram is used primarily to show the interactions between objects in the sequential order that those interactions occur. Much like the class diagram, developers typically think sequence diagrams were meant exclusively for them.
  • Another important feature of the sequence diagram in Figure 4 is that it includes the creation and destruction of an object. Notice that the first interaction is shown as a dashed line from the PermissionRule object to the License object. The line goes to an object rather than to the object’s life line because the interaction creates the object.


A UML sequence diagram shows how a set of objects interact in a process over time. It shows the messages that pass between participants and objects in the system, and the order in which they occur. Newer desktop versions Web 2007–2010. . Participant: an object or an entity; the sequence diagram actor. sequence diagram starts with an unattached 'found message' arrow. Message: communication between objects. Axes in a sequence diagram:. horizontal: which participant is acting. vertical: time (↓ forward in time):Client:Server checkEmail sendUnsentEmail.

A lifeline represents an individual participant in a sequence diagram. A lifeline will usually have a rectangle containing its object name. If its name is 'self', that indicates that the lifeline represents the classifier which owns the sequence diagram.

Sometimes a sequence diagram will have a lifeline with an actor element symbol at its head. This will usually be the case if the sequence diagram is owned by a use case. Boundary, control and entity elements from robustness diagrams can also own lifelines.



Messages are displayed as arrows. Messages can be complete, lost or found; synchronous or asynchronous; call or signal. In the following diagram, the first message is a synchronous message (denoted by the solid arrowhead) complete with an implicit return message; the second message is asynchronous (denoted by line arrowhead), and the third is the asynchronous return message (denoted by the dashed line).

Execution Occurrence

A thin rectangle running down the lifeline denotes the execution occurrence, or activation of a focus of control. In the previous diagram, there are three execution occurrences. The first is the source object sending two messages and receiving two replies; the second is the target object receiving a synchronous message and returning a reply; and the third is the target object receiving an asynchronous message and returning a reply.

Self Message

A self message can represent a recursive call of an operation, or one method calling another method belonging to the same object. It is shown as creating a nested focus of control in the lifeline’s execution occurrence.

Lost and Found Messages

Lost messages are those that are either sent but do not arrive at the intended recipient, or which go to a recipient not shown on the current diagram. Found messages are those that arrive from an unknown sender, or from a sender not shown on the current diagram. They are denoted going to or coming from an endpoint element.

Boundary Object In Sequence Diagram

Lifeline Start and End

A lifeline may be created or destroyed during the timescale represented by a sequence diagram. In the latter case, the lifeline is terminated by a stop symbol, represented as a cross. In the former case, the symbol at the head of the lifeline is shown at a lower level down the page than the symbol of the object that caused the creation. The following diagram shows an object being created and destroyed.

Duration and Time Constraints

Object Destruction In Sequence Diagram

By default, a message is shown as a horizontal line. Since the lifeline represents the passage of time down the screen, when modelling a real-time system, or even a time-bound business process, it can be important to consider the length of time it takes to perform actions. By setting a duration constraint for a message, the message will be shown as a sloping line.

Combined Fragments

DiagramIt was stated earlier that sequence diagrams are not intended for showing complex procedural logic. While this is the case, there are a number of mechanisms that do allow for adding a degree of procedural logic to diagrams and which come under the heading of combined fragments. A combined fragment is one or more processing sequence enclosed in a frame and executed under specific named circumstances. The fragments available are:
  • Alternative fragment (denoted “alt”) models if…then…else constructs.
  • Option fragment (denoted “opt”) models switch constructs.
  • Break fragment models an alternative sequence of events that is processed instead of the whole of the rest of the diagram.
  • Parallel fragment (denoted “par”) models concurrent processing.
  • Weak sequencing fragment (denoted “seq”) encloses a number of sequences for which all the messages must be processed in a preceding segment before the following segment can start, but which does not impose any sequencing within a segment on messages that don’t share a lifeline.
  • Strict sequencing fragment (denoted “strict”) encloses a series of messages which must be processed in the given order.
  • Negative fragment (denoted “neg”) encloses an invalid series of messages.
  • Critical fragment encloses a critical section.
  • Ignore fragment declares a message or message to be of no interest if it appears in the current context.
  • Consider fragment is in effect the opposite of the ignore fragment: any message not included in the consider fragment should be ignored.
  • Assertion fragment (denoted “assert”) designates that any sequence not shown as an operand of the assertion is invalid.
  • Loop fragment encloses a series of messages which are repeated.
The following diagram shows a loop fragment.Diagram

There is also an interaction occurrence, which is similar to a combined fragment. An interaction occurrence is a reference to another diagram which has the word 'ref' in the top left corner of the frame, and has the name of the referenced diagram shown in the middle of the frame.


A gate is a connection point for connecting a message inside a fragment with a message outside a fragment. EA shows a gate as a small square on a fragment frame. Diagram gates act as off-page connectors for sequence diagrams, representing the source of incoming messages or the target of outgoing messages. The following two diagrams show how they might be used in practice. Note that the gate on the top level diagram is the point at which the message arrowhead touches the reference fragment - there is no need to render it as a box shape.

Part Decomposition

An object can have more than one lifeline coming from it. This allows for inter- and intra-object messages to be displayed on the same diagram.

State Invariant / Continuations

A state invariant is a constraint placed on a lifeline that must be true at run-time. It is shown as a rectangle with semi-circular ends.

A continuation has the same notation as a state invariant, but is used in combined fragments and can stretch across more than one lifeline.

Lifeline Notation

The object notation of a UML Sequence Diagram is a rectangle with it's lifeline (a dashed line) descending from the center of its bottom edge. This element represents the life span of the object during the scenario being modeled.


Activation elements in the UML Sequence Diagram are boxes on the lifelines. These are also called the method-invocation boxes, and indicate that an object is responding to a message. It starts when the message is received and ends when the object is done handling the message.

Destroy Object

Destroy object in a UML Sequence Diagram is a X at the bottom of an Activation box. This is a UML convention to indicate an object has been removed from memory.


Sequence Diagram Loop

Comment object in a UML Sequence Diagram and UML Activity Diagram is shown in a rectangle with a folded-over corner. To relate the comment to any object on the diagram, the comment has to be connected to the object with dashed lines.